@Max I just wanted to let you know there is an issue on XCode 16... Not sure if you can solve it somehow now, but I just wanted to let you know that I raised a ticket on github for SocketRocket: https://github.com/facebookincubator/SocketRocket/issues/691
SocketRocket is a dependency on my...
@Max the issue happens if you call stream.stop() and after that you call session.disconnect().
If you call first stream.stop() and after that session.disconnect() then it crashes.
It should work both ways, right? :-?
Also, makes more sense to stop the stream and then disconnect from the session?
@Max I think there was an issue when you prepare the new version. Looks like the issue is still there. I updated on version 2.6.120, and is crashing with the same issue. Tested on different devices as well.
@Max another thing, I saw that the SDK version right now is 2.6.119, but when I updated XCode SPM dependencies, is not upgrading from 2.6.118 to 2.6.119
@Max Press broadcast and stop before the broadcast start, for us there are some events that we must wait for, in the example you have is harder to reproduce - maybe use some Timers to delay. In my case it might happen that the user presses to respond the call, and before the connection is...
@Max We did few tests and this issue still happens sometimes:
Update stream state 2, media session id is DD9E94CE-3834-47D6-8BD6-EA8D31484DEE
Update stream state 6, media session id is 85316B0D-17AA-43FA-87C1-6B22FEF131F5
didChangeIceConnectionState 6
PeerConnectionState change 5
*** Terminating...
@Max Fast fingers when using session.disconnect() if the user cancels the call right after the call initiated (during a pending state)
Can you includea count verification before calling removeObjectsInRange ?
This happens when I call the disconnect & close after receiving...