Search results

  1. andrew.n

    Call Kit and Flashphoner

    Hey @Max We are using TwoWayStreaming. There is no audio received on the backend after I accept the call. I tried this example with audio: true, video: false to see if it's working at least like that... but no... If I use audio: true, video: true (or videoWidth, videoHeight,we can see each...
  2. andrew.n

    Call Kit and Flashphoner

    @Max So, when the app is in the foreground, I start a call from the web app to the iOS app, on the iOS app I accept from the CallKit interface and I show the video call screen and everything works perfectly. (also when the call is ended, I call the end call transaction request to CallKit to...
  3. andrew.n

    Setup SIP with FlashPhoner

    @Max what about iOS examples? :-? For example, I set up just audio. And the users can hear each other while the phone is locked. How can I transfer the streaming/session from CallKitManager object to the video call screen, but also enable video, without having to rebuild the whole flow? :-...
  4. andrew.n

    Call Kit and Flashphoner

    @Max any update regarding CallKit native UI & Flashphoner?
  5. andrew.n

    FPWCSApi2Stream check if front or back camera is used (iOS)

    Nice, also when we call switchCamera for on FPWCSApi2Stream, it's not switching the first time. It will be really nice if we can have like a confirmation on FPWCSApi2Stream delegate/completion block when the camera switched front/back
  6. andrew.n

    FPWCSApi2Stream check if front or back camera is used (iOS)

    Before starting the stream, the user has the option to switch from front camera to back camera. The problem is that right now when we start the streaming if the preview (made custom by us) is for the back camera, the streaming will start by using the front camera. Right now, I didn't find a...
  7. andrew.n

    Setup SIP with FlashPhoner

    @Max When I click on the link, it's opening a new page with this post :| which is strange.. happening on 2 devices... This is what I see during debugging... <FPWCSApi2SessionOptions: 0x1591216f0> Optional(<FPWCSApi2Session: 0x159144eb0>) connect called... (when i call session.connect())...
  8. andrew.n

    Setup SIP with FlashPhoner

    @Max We seted up SIP connection and we receive the FPWCSApi2Call in the `session.onIncomingCallCallback({ call in` ... but the problem is that if the app is closed we have to report this FPWCSApi2Call object to the CallKit SDK. Even the app is open and we use call.answer(), we cannot hear each...
  9. andrew.n

    Setup SIP with FlashPhoner

    @Max As I see in the examples, that session can be set up while the app is first responder. But how can I set up the SIP connection and still be available on the server side when the app is closed? :-? Later edit: I setted up FPWCSApi2Session in `func pushRegistry(_ registry: PKPushRegistry...
  10. andrew.n

    Setup SIP with FlashPhoner

    As I understood, FlashPhoner supports SIP. But as I see, I can setup SIP using FPWCSApi2SessionOptions https://docs.flashphoner.com/display/IOSSDK2EN/iOS+Phone But how can I setup the SIP connection with our server to receive incoming calls from our server, using FlashPhoner? It's required to...
  11. andrew.n

    Info.plist file issue for version 2.6.32

    @Max Hello, Today I wanted to update the app with the last FlashPhoner SDK version (2.6.32) but it looks like there is a , (comma) for CFBundleShortVersionString and CFBundleVersion - this caused an issue during the App store app uploading process. Also, the versions are the same as a previous...
  12. andrew.n

    iOS 14 crash after calling play() for each streaming source

    @Max Hello, I saw that there is a new version available (2.6.26) and after I downloaded I saw that the Swift version is changed a little bit... in the first place, it's FPWCSApi2Swift.xcframework (xcframework instead of the framework), and also inside I see that there are folders, for real...
  13. andrew.n

    iOS 14 crash after calling play() for each streaming source

    I included the run script that you mentioned and it looks like the issues were fixed... but other issues appeared o_O
  14. andrew.n

    iOS 14 crash after calling play() for each streaming source

    @Max I downloaded 2.6.22 and I included both frameworks in the same folder... Some issues from yesterday were solved but some weren't ... Take a look in the screenshot above to see the remaining issues we get.
  15. andrew.n

    iOS 14 crash after calling play() for each streaming source

    @Max I did the update as I told you before and we wanted to do some regression testing and during the project archiving we received the following errors: After I replaced the SDKs I made a build on my real device and I did some testing and everything was fine... I have issues only when I...
  16. andrew.n

    iOS 14 crash after calling play() for each streaming source

    @Max Small note, also in "Frameworks, Libraries and Embedded Content", FPWCSApi2.framework and WebRTC.framework must be "Embed & Sign". Also, as I see, GLKIt is no longer required... I changed the project build system from legacy to new build system and everything is working fine now. Now...
  17. andrew.n

    iOS 14 crash after calling play() for each streaming source

    @Max Hello again, I downloaded your demo project and when I opened it, it looks like this: This is not looking like a clean installation of the framework in the demo project... looks like the project has already the references of both frameworks: FPWCSApi2 and FPWCSApi2Swift and also two...
  18. andrew.n

    iOS 14 crash after calling play() for each streaming source

    @Max Cообщение <1612780785.602114f138dcd@flashphoner.com> для support@flashphoner.com не было доставлено через ApMailer\Smtp. Ошибка: 104: Не удалось считать данные из сокета. Ошибка: Undefined index: cert_private_key I will send an email from my personal email to support@flashphoner.com
  19. andrew.n

    iOS 14 crash after calling play() for each streaming source

    Small note, I updated to macOS 11.2 Big Sur... Have you tried this on Big Sur?
  20. andrew.n

    iOS 14 crash after calling play() for each streaming source

    I tried to use the Objective-C framework as well and it didn't work...
Top