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    Web SDK "NOT_ENOUGH_BANDWIDTH" not fire.

    Hi Max, Thanks for advice, any idea on client side which able to detect packet loss rather than rely on server side. Example like bitrate changed callback or every input data code level entry point? 2. also is there any option to have something like drop frame, i mean always play latest scene...
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    Web SDK "NOT_ENOUGH_BANDWIDTH" not fire.

    No Wonder, Btw anyway to detect lag/latency while using MSE/WSPlayer? Unable to use WebRTC, because of some security issue, we don't open UDP port Thanks!
  3. S

    Web SDK "NOT_ENOUGH_BANDWIDTH" not fire.

    3. Play a stream over WebRTC. How about play with mediaproviders = [MSE,WSPlayer]? Tool 1. Google Chrome 2. Net Limiter ( limit speed only )
  4. S

    Web SDK "NOT_ENOUGH_BANDWIDTH" not fire.

    I faced this issue too, looking for answer
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