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  1. S

    docker image multi_arch x86/arm64

    ok, thanks for the info. Have a good day ;)
  2. S

    docker image multi_arch x86/arm64

    Hi, Do you guys planning to release a multi arch image for x86 and ARM architectures ? Or are thee a arm64 version of docker image ? best regards Piotr
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    WebSDK update from 2.0.171 to 2.0.180

    it seems to be all good now ;) thanks
  4. S

    WebSDK update from 2.0.171 to 2.0.180

    ok i will try. Thank for the info
  5. S

    WebSDK update from 2.0.171 to 2.0.180

    it seems that update of uuid from 3.1.0 to 8.3.0 broke things I have this error after updating from 2.0.171 to 2.0.173
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    WebSDK update from 2.0.171 to 2.0.180

    Hi, After updating of NPM package from 2.0.171 to 2.0.180 I have a strage errors that i dont have with 171 version. I use following syntax tu import the Flashphoner object : import Flashphoner from '@flashphoner/websdk'; Here a the errors from console : harmony module decorator:7 Uncaught...
  7. S

    transcode a stream to video only

    sorry, I think it is my bad. I didn't use the proper HLS stream name. It all works now
  8. S

    transcode a stream to video only

    Hi, again @Max. So I've setup the mixer with setAutoLevel: 0 It works as expected when I play the stream via WebRTC. However, via HLS I have the audio stream ;( should this method work for HLS ? or is it webRTC only?
  9. S

    HLS-LL

    ok, thank you for the info.
  10. S

    transcode a stream to video only

    ok, thanks
  11. S

    transcode a stream to video only

    I tried out the mixer it works as expected. I was wondering if it is possible somehow to skip the video transcoding and copy the video stream? For example, if I set the same width/height of mixer as input stream and remove all paddings etc. btw. this mixer funciton is great!
  12. S

    HLS-LL

    hi, I was wondering will WCS support LowLatency HLS somewhere in near future? I would like to publish WebRTC and distribute LL-HLS best regards Piotr
  13. S

    somethin got broken between in webrtc Chrome => Safari

    I've tried but none of them helped with HA on. For now, it seems that only my MacBook is affected so I will test more configurations and in a worst-case scenario, I will publish vp8 when in chrome. Or even vp8 all the time. It uses more CPU since it lacks HA but It has temporal scalability so it...
  14. S

    somethin got broken between in webrtc Chrome => Safari

    Ok, so i've narrowed it down to 1 option. If in my Chorme i disable the "Use hardware acceleration when available" then it all works fine. however with hardware acceleration enabled it lags... so purly issue with my chorme. Anyways now it is all good. Thanks for your help
  15. S

    somethin got broken between in webrtc Chrome => Safari

    Ok, It might be something wrong with my Chome, I just tester on my wife's mac ( it was High Sierra, however ) and there I didn't have the issue with h264.
  16. S

    somethin got broken between in webrtc Chrome => Safari

    And I forgot to mention that the publishing from Safari or Firefox on 640x480 via h264 plays perfectly fin on ios Safari. And Chromium on linux is also fine
  17. S

    somethin got broken between in webrtc Chrome => Safari

    I strip h264 on the publisher side. So yes publishing with vp8 works fine. For info, I'm testing on the local network at home and I'm on Mac os with the latest Chrome, Safari, MacOs, WCS, WCS Web SDK etc. WCS is running on a linux machine under the docker container on my secondary PC(4-core...
  18. S

    transcode a stream to video only

    ok, i will check out the mixer thanks a lot
  19. S

    somethin got broken between in webrtc Chrome => Safari

    I've found a way around. It would seem that it happens when Chrome is sending h264 to Safari. Stripping h264 and using vp8 is a way around to fix the issue. However, it is normal? Or is it something that needs to be fixed? I already streamed h264 via webrtc from Chrome to Safari in the past( i...
  20. S

    transcode a stream to video only

    Hi, I need to transcode my stream so that the output of the original steam has no audio. I tried adding "hasAudio": false to transcoder startup params but it won't work. When I list all transcoders via API the hasAudio is set to true in my transcoded stream and of course when i play the...
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