Hi Max,
Thanks for advice, any idea on client side which able to detect packet loss rather than rely on server side.
Example like bitrate changed callback or every input data code level entry point?
2. also is there any option to have something like drop frame, i mean always play latest scene...
No Wonder, Btw anyway to detect lag/latency while using MSE/WSPlayer?
Unable to use WebRTC, because of some security issue, we don't open UDP port
Thanks!