Search results

  1. E

    iOS SDK 2.6.10 errors when build and AppStore upload

    Thanks for the reply. I see, I understand onlyPlayback is a feature related to this. https://forum.flashphoner.com/threads/fpwcsapi2stream-play-causes-the-nsmicrophoneusagedescription-permission-dialog-to-appear.12920/ By the way, I have found a solution and have posted the how to in the...
  2. E

    FPWCSApi2Stream#play() causes the NSMicrophoneUsageDescription permission dialog to appear

    Hi, Max. I have good news. I have found a solution of this issue. Before calling FPWCSApi2Session#createStream, set WebRTC's default category to something other than PlayAndRecord by RTCAudioSessionConfiguration#setWebRTCConfiguration. This will cause a microphone permission dialog only when use...
  3. E

    iOS SDK 2.6.10 errors when build and AppStore upload

    I have 3 reports and 1 question. Could you please give me your opinion? 1. CFBundlePackageType is FMWK, not iOS, isn't it? https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundlepackagetype I get a build error in NativeScript. This is how I did it in my...
  4. E

    Microphone Feedback in iOS device

    Many thanks for your reply. I'm sure you understand my intention, but I'll make a few corrections. - Perhaps echo cancellation is enabled by default. But if so, I would like to know how to disable it. + Perhaps echo cancellation is enabled by default. But if so, I would like to know how to...
  5. E

    Microphone Feedback in android device

    I'm sorry for the confusion. Because of I noticed here thread was tagged "resolved", I created a new thread<https://forum.flashphoner.com/threads/microphone-feedback-in-ios-device.13390/>. You may close either one.
  6. E

    Microphone Feedback in iOS device

    Thanks for your reply. There are several things I want to tell you. 1. When I tested with two devices in the same room, I got feedback, but when each was in a different room, I got no feedback. Of course, the audio was played at maximum volume from the device speakers. FPWCSApi2StreamOptions...
  7. E

    Microphone Feedback in iOS device

    How about for iOS? I'm having trouble with acoustic feedback on iOS. How can I implement echo cancellation or how to reduce acoustic feedback?
  8. E

    Microphone Feedback in android device

    Dear, Max. How would you implement this for iOS? https://github.com/flashphoner/wcs-ios-sdk-samples/tree/2.6/WCSExample/PhoneMin I couldn't find it here. I'm having trouble with acoustic feedback on iOS. How can I implement echo cancellation or how to reduce acoustic feedback?
  9. E

    How to show_nodes shows global IP

    Sure, it is dynamic DNS.
  10. E

    How to show_nodes shows global IP

    Thank you, Max. I understood very well what you are saying. I'm going to do it using DNS such as below. It may be a little hack. edge-192-168-0-100.example.com A gl.ob.al.ip
  11. E

    iOS SDK 2.5.2:FPWCSApi2RoomManager.h has wrong interface

    I confirmed the correction. Thank you.
  12. E

    AbstractStunSocket - FScheduling-pool-44-thread-2 Can not find local candidate

    I did update WCS to 5.2.838 and retry testing. But EDGE still logging the warnings. 13:15:55,147 WARN AbstractStunSocket - FScheduling-pool-1-thread-1 Can not find local candidate for /34.210.49.124 13:15:56,647 WARN AbstractStunSocket - FScheduling-pool-1-thread-1 Can not find local...
  13. E

    How to show_nodes shows global IP

    As per the advice here, I specified the local IP of the origin to cdn_point_of_entry. Then /cdn/show_nodes outputs the local IP of the edge. (If specify the global IP of the origin to cdn_point_of_entry, then the edge IP is a global IP.) We need the global IP because we are calling...
  14. E

    AbstractStunSocket - FScheduling-pool-44-thread-2 Can not find local candidate

    I have similar problem. I'm using WCS 5.2.780 with CDN, publishing on origin listening on edge. 1. NO "WARN AbstractStunSocket" in origin/edge 2. Add a participant to origin's mixer 2. The logs for edge get "WARN AbstractStunSocket" per 1500ms, but listening works well 3. restart...
  15. E

    Android SDK 1.0 has problem when audio only streaming

    I apologize profusely to you. The problem is elsewhere and there was nothing wrong with WCS iOS SDK. Thank you.
  16. E

    Android SDK 1.0 has problem when audio only streaming

    I understand that you did not call it direct. So, for example, even though the video constraints in the options is false, /*FPWCSApi2Room in FPWCSApi2*/- (FPWCSApi2Stream *)publish:(RTCEAGLVideoView *)display withOptions:(FPWCSApi2StreamOptions *) options; are you not calling like this? Perhaps...
  17. E

    Android SDK 1.0 has problem when audio only streaming

    Hi, Max. The answer is no. I'm publishing only one audio stream. At the same time, I will be take a picture using camera and upload it somewhere. It was successful on Android.
  18. E

    Android SDK 1.0 has problem when audio only streaming

    Hi, Max. There is a new problem related to this. In the WCS-iOS-SDK-2.5.2, it appears that the camera device is being used despite the fact that VideoConstraint is false. When I publish audio only streaming(FPWCSApi2MediaConstraints.alloc().initWithAudioVideo(true, false)) and use camera...
  19. E

    How to download Android SDK without samples?

    Thank you, Max. I found it. And I can get 1.0's one at https://flashphoner.com/downloads/builds/flashphoner_client/wcs-android-sdk/1.0/wcs-android-sdk-1.0.1.70.aar
  20. E

    How to download Android SDK without samples?

    I need only wcs-android-sdk-1.1.0.13-release.aar(13MB) However, https://flashphoner.com/downloads/builds/flashphoner_client/wcs-android-sdk/1.0/wcs-android-sdk-1.0.1.70-30acadd1f221211d5867d13ad7ee97baff924d5f.tar.gz (from...
Top