Search results

  1. N

    webcallserver crash

    attached
  2. N

    Stats numbers

    That case is clear. But the connections counter below does not make sense: -----Connection Stats----- connections=55 connections_rtmfp=0 connections_websocket=55 -----Port Stats----- ports_sip=0 ports_media=141 ports_rtsp=1 -----Stream Stats----- streams_webrtc_in=2 streams_webrtc_out=47...
  3. N

    webcallserver crash

    I had two streams playing, one screen share and one audio and then I tried to stream one more screen share. Then I went to the player on IE I clicked start and then the server crashed, or some parts of the server crashed. I am attaching the crash log.
  4. N

    REST methods

    Thank you for the clarification and suggestions, all work fine
  5. N

    Stats numbers

    Check this out: -----Connection Stats----- connections=6 connections_rtmfp=0 connections_websocket=6 -----Port Stats----- ports_sip=0 ports_media=0 ports_rtsp=0 -----Stream Stats----- streams_webrtc_in=0 streams_webrtc_out=0 streams_rtmfp_in=0 streams_rtmfp_out=0 streams_rtmp_in=0...
  6. N

    Stats numbers

    According to the stats below: total connections=76 and streams_viewers=52+53=105, are these numbers correct? -----Connection Stats----- connections=76 connections_rtmfp=1 connections_websocket=75 -----Port Stats----- ports_sip=0 ports_media=163 ports_rtsp=1 -----Stream Stats-----...
  7. N

    Occupied broadcast?

    I confirm that the problem is fixed, I tested on 2158.
  8. N

    Occupied broadcast?

    Just fyi, Here are the stats without anybody connected on the server. When I use the player to play either 875960ccAudio or 875960cc it connects (but of course there is no connect). -----Connection Stats----- connections=237 connections_rtmfp=0 connections_websocket=237 -----Port Stats-----...
  9. N

    Occupied broadcast?

    The first problem is that we cannot start a new stream at the same end point because it appears to be in use. And the second is that stats are wrong, we have to see and report how many users are connected but it appears that numbers are wrong. Attached are the logs.
  10. N

    Occupied broadcast?

    The problem still persists. In fact it is like that right now. I see on the stats: streams_viewers=875960ccAudio/85,875960cc/89 There is nobody streaming or playing right now. I checked it with netstat, no connections at all. When I attempt to play the stream it says Connected. Can we debug...
  11. N

    Audio problem

    I have noticed that after a couple of hours of connection to a screenshare stream and an audio stream the audio from the PC mutes!!! I mean that there is no sound at all, even from other apps. When I close the browser that plays the steams the sound comes back. Any clues?
  12. N

    Minimum chrome version

    What is the minimum chrome version that the player works? We have reports from chrome 55 user who does not work.
  13. N

    Not enough bandwidth

    I added the above value and bandwidth events gone. So there is frame loss (I wonder why it occurs) we just limit the threshold the event will fire, correct? The above value makes the threshold 10%, right? What was the threshold before I manually set it?
  14. N

    Not enough bandwidth

    We broadcast a stream to a few clients and I have noticed this line on the player: And we also see thousands of lines like this bellow on the flashphoner_manager.log How this NOT_ENOUGH_BANDWIDTH is triggered? Obviously it is wrong because the stream is like 300kb-2Mbit and every client is...
  15. N

    Allocation failure

    After a while it become like this:
  16. N

    Allocation failure

    Is this something to worry about?
  17. N

    REST methods

    Hi, i've done some work on REST methods based on this doc https://flashphoner.com/docs/wcs5/wcs_docs/html/en/wcs-rest-methods/ I successfully redirect all REST functions to my web app to achieve authentication for publishers/viewers. The whole app works like this: 1) When a user creates a...
  18. N

    Screen sharing quality

    The codes ordering fixed it, tt is perfect now. On the default config it was h264,vp8. Should I expect any side effects on any other browser by having vp8 before h264?
  19. N

    Screen sharing quality

    I am not sure if that setting affected anything. There are times that screen looks very good but when there is motion then it becomes very blurry. It feels to me that the problem is the encoding that chrome does but I do not have any solid evidence.
  20. N

    Screen sharing quality

    Screen sharing quality is very bad most of the times. There are a few times that things look crisp and good for a few seconds but then it is all blurry again. We use chrome and all the latest examples and WCS server. We have also added the googCpuOveruseDetection: false parameter. The CPU...
Top