I'm trying to develop screen sharing in 'Electron' with 'Flashphoner Web SDK'. And I play in the browser with the sample you provided.
However, I found a problem where 'Play' does not work.
So, I checked the source provided and found the problem in the location below. (flashphoner.js)
Is this correct?
However, I found a problem where 'Play' does not work.
So, I checked the source provided and found the problem in the location below. (flashphoner.js)
function resolveCallback () {
If I change browserDetails.browser == "chrome" to window.chrome on the source, both 'Electron' and the browser work fine.if (requestAudioConstraints && browserDetails.browser == "chrome") {
...
}console.table (requestAudioConstraints);
logger.info (LOG_PREFIX, "Request for audio stream");
navigator.getUserMedia ({
....logger.info (LOG_PREFIX, "Request for audio stream");
navigator.getUserMedia ({
audio: requestAudioConstraints
}, function (stream) {...
Is this correct?
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