hello Max
In our video chats system one broadcaster is using webRTC for publishing live camera, video and audio,
And another one viewer is using webRTC to view this stream.
Together with this one viewer there is more other viewers that is viewing the same stream
and they all use webRTC.
While working that way we see a huge CPU consumption on the server
together with sometimes poor quality on the video.
What is the recommended technology to use for the other viewers that is viewing the same stream
in order to reduce the CPU consumption on the server and keep the video quality?
Thanks
Cheinan
In our video chats system one broadcaster is using webRTC for publishing live camera, video and audio,
And another one viewer is using webRTC to view this stream.
Together with this one viewer there is more other viewers that is viewing the same stream
and they all use webRTC.
While working that way we see a huge CPU consumption on the server
together with sometimes poor quality on the video.
What is the recommended technology to use for the other viewers that is viewing the same stream
in order to reduce the CPU consumption on the server and keep the video quality?
Thanks
Cheinan
Last edited: