hyuk
Member
Hi, It may be a slightly vague question.
I tested it on two flahphoner servers, but the results are wrong.
Server A - 5.2.795 WCS, coturn server
Server B - 5.2.945 WCS, coturn server
When the "ROOM_EVENT.PUBLISHED" event occurs on the video receiving side, the participant's stream is played.
In server A, the video was played at once when the event occurred, but in server B, when "participant.getStream()[0].play(...)" was executed, "STREAM_STATUS.PLAYING" status was displayed, but it was not actually played normally.
Another strange thing is that after the ROOM_EVENT.PUBLISHED event occurs, when the video is played after a delay of 1 second, the video is played normally.
If you play a video that has already been transmitted for quite some time, it will play without any problem.
What's the problem?
For reference, only the WCS server is different, but the client was tested with the same source on the local PC.
I tested it on two flahphoner servers, but the results are wrong.
Server A - 5.2.795 WCS, coturn server
Server B - 5.2.945 WCS, coturn server
When the "ROOM_EVENT.PUBLISHED" event occurs on the video receiving side, the participant's stream is played.
In server A, the video was played at once when the event occurred, but in server B, when "participant.getStream()[0].play(...)" was executed, "STREAM_STATUS.PLAYING" status was displayed, but it was not actually played normally.
Another strange thing is that after the ROOM_EVENT.PUBLISHED event occurs, when the video is played after a delay of 1 second, the video is played normally.
If you play a video that has already been transmitted for quite some time, it will play without any problem.
What's the problem?
For reference, only the WCS server is different, but the client was tested with the same source on the local PC.