Hi, I'm not very knowledgeable about WebRTC or Flashphoner, so please bear with me.
My company got an open source call software in C# that enables us to make WebRTC calls in Unity.
To do that, I need to fill the following information:
(and with this information, the call works)
However, when I try to use flashphoner's demo information (or our WCS 5 amazon server's information), it won't work.
I get this error:
[ERROR,WebsocketNetwork,] Websocket closed with code 1006 : An exception has occurred while receiving.
WebSocketSharpUnityMod.WebSocketException: The header of a frame cannot be read from the stream.
Isn't webrtc standard? Shouldn't I be able to stream a video with just this information (and the stream "name" which I'm also sending)? Or can I only access Flashphoner's servers through its own APIs? If you tell me it works only through the official APIs, I can at least stop trying to make it work with external software, but if it is not, and it should be streaming correctly with this parameters only, I can investigate further our source code.
The weird thing is that the other server works... I have seen in flashphoner's documentation that you start the call by creating a session, which seems like an extra step.
A simple, standard Webrtc implementation won't do?
Thank you!
My company got an open source call software in C# that enables us to make WebRTC calls in Unity.
To do that, I need to fill the following information:
(and with this information, the call works)
However, when I try to use flashphoner's demo information (or our WCS 5 amazon server's information), it won't work.
I get this error:
[ERROR,WebsocketNetwork,] Websocket closed with code 1006 : An exception has occurred while receiving.
WebSocketSharpUnityMod.WebSocketException: The header of a frame cannot be read from the stream.
Isn't webrtc standard? Shouldn't I be able to stream a video with just this information (and the stream "name" which I'm also sending)? Or can I only access Flashphoner's servers through its own APIs? If you tell me it works only through the official APIs, I can at least stop trying to make it work with external software, but if it is not, and it should be streaming correctly with this parameters only, I can investigate further our source code.
The weird thing is that the other server works... I have seen in flashphoner's documentation that you start the call by creating a session, which seems like an extra step.
A simple, standard Webrtc implementation won't do?
Thank you!
Last edited: